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We scanned esports game-related servers using Shodan, including those run by private organizations and players and found 219,981 accessible assets as of July 25, 2019. Servers will be a popular target for hackers - they are an avenue for game disruption and information theft. And given the availability of DDoS services, it seems as if these and other extortion attempts might continue. Forum post advertising a DDoS serviceīecause these games are mostly consumed live, esports organizers might feel pressured to pay cybercriminal demands to prevent or stop any disruptions.

Underground forum post offering an anti-DDoS application for playersįigure 3. It can also be used for extortion, wherein the criminals demand money from tournaments to stop the disruption.Ī variety of DDoS-related items are already available in the underground, such as DDoS tools, paid services, and even DDoS protection.įigure 2. A DDoS attack can cause reputational damage to a tournament, or used as a match-fixing tactic.
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These legitimate tools are reconfigured to carry cheating software and customized to evade detection - one website offered custom hardware starting at $500.ĭDoS attacks can cause serious lag issues, which is a critical issue in competitions where matches milliseconds can determine wins and losses. Both these devices have legitimate uses and are readily available on aboveground markets, but underground sellers offer the hardware with other cheats for an additional fee.

Upon investigating available hardware hacks for sale in the underground, we saw hacks that require an Arduino or a Rubber Ducky USB. Page offering custom hardware hacks, with prices starting at US$500
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Other specialized methods have also been crafted to get around cheat-detection mechanisms.

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Professional tournaments often allow players to bring in their own hardware, such as a mouse and keyboard. Here are four threats that we expect to increase in the near future: We predict that more threats will target the growing esports industry over the next few years. Criminal groups have also been known to leverage distributed denial of service (DDoS) and ransomware attacks, zero-day exploits, data breaches, and targeted malware for a profit. Of course, growing popularity and increased funds open up the entities involved to cybercriminals looking for any opportunity to make a profit.Ĭheats and hacks are widely available in underground markets, catering to players looking for an unfair advantage in tournaments. Growing ad revenue and sponsorships allow the tournaments to grow and as the tournaments grow, the prize pool grows as well. Esports has evolved from niche entertainment into a highly lucrative industry.
