

This is how mine is set up and I don't have that problem (obviously keys are different). PS I'm using an Ipac 4 in case that makes a difference. This works the wheel properly and doesn't spin the wheel on game start.ĭoes anyone by chance know why HS may be doing this during those first two setups? Preferably I'd like to be able to use JoyToKey or Xpadder as a solution to make setting up Retroarch easier for me, but right now I'll humor any ideas. I have been able to successfully avoid the "bonus" wheel spin by setting the wheel navigation buttons in HyperHQ to the buttons that correspond to the keys on my 8way joystick for third player. In both cases it seems to do that a majority of the time, but from time to time it will fire up as it's supposed to with no wheel spin. However, the start button still spins the wheel up and causes the same issue. 3291/9282 - 'Hyperspin Project - Panasonic 3DO System Games.zip' yEnc (1/15) 10842429: steffen : a.b.deutsch: 554d 57.

So to try to remedy this I disabled the joysticks in HyperHQ and set the 2 U360's up using both JoyToKey and Xpadder and then set them to appropriate keyboard buttons that don't overlap any other buttons. While not completely terrible in and of itself, the video for whatever game it flips to begins to play as the ROM is fired up and the sound for both winds up playing. The game will still start up as intended, however right before it does the wheel shifts up by a varying degree. However, when I have the joystick controls set up for my U360's and checked in HyperHQ and hit the start key while in a system wheel in HS a glitch occurs. I have the start command keyed to the 'G' key (P1B1) in HyperHQ currently which generally works as it's supposed to. Hyperspin (1.4) has been acting funky when it comes to the start key press. I was wondering if anyone else has experienced this or knows of a fix.
